Resonate 2013

October 15th, 2012 by Adrian

Another conference coming up (next year) that looks interesting is Resonate. It is taking place in Belgrade, Serbia and is on from 21st – 23rd March 2013. Tickets go on sale on Tuesday 23rd October 2012 and only cost €55 if you get in there early.

The current list of speakers includes (among others) …

  • Casey Reas
  • Golan Levin
  • Andreas Müller
  • Kyle McDonald
  • Memo Akten

The full website for the conference launches on 6th November 2012.

Follow the organisers on Twitter here.

Posted in Conferences and Events, Generative Art, Infographics, Interaction, OpenFrameworks, Physical Computing, Processing | No Comments »

Push Conference 2012

October 15th, 2012 by Adrian

I’ve just come across an awesome conference happening in Munich, Germany on 23rd & 24th November 2012. It’s called the Push Conference, and is focussed on User Experience (Sold Out) and Interactive Arts. I’m particularly interested in the sessions by some of the people on the second day …

There are still tickets available for day two (Interactive Arts) and they are currently only € 89.00

Posted in Conferences and Events, Generative Art, Interaction, OpenFrameworks, Physical Computing, Processing | No Comments »

Leap Motion – Amazing gesture movement detection

May 29th, 2012 by Adrian

Leap Motion

Today I came across a new device which takes the concept of the Microsoft Kinect to the next level. It is called the Leap and it has been developed by a San Francisco company called Leap Motion. It works in a similar way to the Kinect, but it is a lot more acurate, allowing you to interact with your computer using individual finger movements. They claim it is “200 times more accurate than anything else on the market” and it can “track your movements down to a 1/100th of a millimeter”. That seriously impressive stuff! Plus, it maps everything in 3D space and the device itself is only the size of a small iPod and plugs into any USB port.

Check our their video on YouTube ..

Posted in Gadgets, Interaction, Physical Computing | No Comments »