Creative Coding Podcast

March 4th, 2011 by Adrian

Creative Coding Podcast

A new podcast has been brought to my attention called the Creative Coding Podcast.

Hosted by Seb Lee-Delisle and Iain Lobb, two names I’m sure you will recognise from the UK Flash scene.

They will be discussing the ins-and-outs of programming for visual and creative applications. The first episode only went out on 30th January 2011, so it is still early days. Give them your support by subscribing in iTunes now.

Here are direct links to the three episodes so far …

Enjoy!

UPDATE – October 29th 2012 – New episodes have been added below …

Posted in ActionScript 3.0, Adobe, AIR, Android, Augmented Reality, BlackBerry, Flash, Flash Catalyst, Flex, Game, Generative Art, Infographics, iPhone, Mobile, OpenFrameworks, Papervision 3D, Physical Computing, Podcast, Processing, Websites | 2 Comments »

Understanding Games

August 13th, 2009 by Adrian

Understanding Games

I have just come across four great animations called Understanding Games. Each episode (1, 2, 3 and 4) looks at a different aspect of game design and is done in a simple, engaging and interactive way. I love the retro styling and the way the information is presented.

Whilst you are there (http://www.pixelate.de), check out the game called Mr Bounce.

Posted in Animation, Game, Infographics, Theory, Tutorials | No Comments »

BugZap Game in Flash IDE Panel

April 22nd, 2008 by Adrian

Today I created a little game that can be played in the Flash CS3 IDE. It is an extension for Flash CS3 (mxp file) that adds a new panel to the interface. You can access the panel by going to Window > Other Panels > BugZap.

BugZap Panel

The game pretty simple but quite addictive. You move the gun at the bottom left and right, the object being to shoot down the alien before he lands. The alien moves around (slowly at first and then getting quicker) and you have to keep track of him. The more you shoot and miss, the lower he gets.

If you shoot him, you move on to the next level, where he starts from the top again but he moves quicker. There is a maximum of 30 levels. The game is over either when he lands or you get to the end of level 30 (which ever comes first).

The lower he is when you kill him, the more points you get. The level number act as a score multiplyer, so more points are awarded the further you get through the levels (and the faster he becomes in both directions).

Your highest score is recorded and maintained between sessions, giving you a personal best to beat. My current high score is 25,628.

BugZap Extension Package

You can download the Flash CS3 Extension here.

Posted in ActionScript 3.0, Flash, Game | 3 Comments »

Amazing Physics Game – Gymnast (not in Flash)

April 18th, 2008 by Adrian

I just had to blog about this freeware game I have come across. It is called Gymnast, and it is built my a guy called Walaber who does this in his spare time. He has a blog here. I haven’t played it yet, just watching the trailer was enough to make me want to tell people about it. He’s actually got some pretty awesome stuff on his site.

Anyway, here is the trailer for Gymnast.

I used to do gymnastics, many years ago, so this game has special appeal for me. It’s a shame I haven’t got any Xbox360 controllers.

Posted in Game | 3 Comments »